Duke Nukem Forever – A Never Ending Story ;)

And again it’s announced… :-P

New York, NY – September 3, 2010 – 2K Games and Gearbox Software announced today that forever is nearly here, as Duke Nukem Forever® will officially make its long-awaited debut for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC in calendar 2011. Duke Nukem, the interactive entertainment industry’s most irreverent and quoted character of all time, will bring his signature brand of babe-lovin’, cigar-smoking, beer-chugging and ass-kicking action as he once again saves the Earth and our babes from hordes of invading aliens. In other shocking news, Duke Nukem Forever will be playable right now for all attendees 17 and older of this year’s Penny Arcade Expo at the 2K Booth (booth #3417), giving the first hands-on experience with the game that was originally announced during the tail end of the Clinton Administration.

Press Release

Paper published: Export Mobile Device Display Content

Vor ein paar Monaten, ich glaube es war im Dezember oder Januar, haben wir ein Paper fuer die EWME 2010 in Darmstadt eingereicht und wurden akzeptiert. Zwischenzeitlich hat diese nun stattgefunden und das Paper kann hier runtergeladen werden :)

And as the paper is in english, I guess this post should be as well:
A few months ago, I think it was in December, we submitted a paper to the EWME 2010. It got accepted and the EWME took place a few weeks ago. So the paper is now published and can be downloaded here :)

Abstract – Within the Master Project ”Wireless Mobility” this project was offered to IT Master Students during the second and third term and ran approximately over ten months. The project team developed a demonstrator platform to export the display content from a consumer mobile phone to a larger remote display, e.g. installed in a car. The key requirement was the utilization of non-proprietary technical solutions. This constrain did not limit the scope to standardized solutions only, but proprietary solutions ought to be open source or somehow accessible for the interested community. One important goal of this project was the awareness of latest design constraints and challenges in the Embedded Systems and System on Chip (SoC) area through a Project Based Learning (PBL) strategy. In this context, the students developed personal design competence, including specification, design trade-offs, design for testability, analysis and verification, and realization.